Orbital Putt needs a canvas. Reload, or try a current browser.
Miniature golf among the lantern worlds. Planets bend the pearl. The wormhole is the cup.
Pull back and release. A dotted arc shows only the start of the shot — the rest is yours to discover.
The planets wait. The pearl waits with them.
Pull back anywhere on the table and release. The pearl flies the opposite way. Switch to push-aim below if you would rather drag toward the cup.
The dotted arc is the opening of the shot only — the same rules, cut short on purpose. Arrows rotate and set power. Space putts. U undoes a stroke. R retries the hole. P pauses. M mutes. The pace button slows or hurries the pearl.
Planets stay put. Each one pulls with softened gravity, stronger as you pass close. A firm hit banks off the skin. A tired pearl settles there, and the next putt can leave the surface.
A thin aether slows the pearl so it can rest for another stroke. That drag is a rule of the green, not weather you can see. Jewel light, rings, and the wormhole’s swirl are painted. Only the mouth’s pull is real, and only when you are close. Arrive gently enough and it swallows the pearl.
The cushion around the table rings the pearl back in. Pick up scores the open hole as par + 3.
Play in order, or revisit a hole. Starting a hole clears that hole’s score for this voyage. Bests stay until you clear them.